AI Insights · Timothy · July 2025
Top 5 Boxing Games on Android in Central America: Q2 2025
Explore the performance trends of the top 5 boxing games on Android in Central America during Q2 2025, including downloads, revenue, and active users.
In the second quarter of 2025, the performance of the top 5 boxing games on the Android platform in Central America showcased varying trends in downloads, revenue, and active users. Here’s a closer look at how each app fared during this period, based on data from Sensor Tower.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES saw a dynamic quarter with weekly downloads peaking at around 38.7K in mid-April. The game maintained a robust user base, with weekly active users averaging between 57K and 85K. Revenue fluctuated, reaching a high of approximately $124 in mid-May.
Boss Fight from BoomBit Games experienced a significant surge in weekly downloads, climbing to over 50K in early June. Active users also increased steadily, peaking at roughly 359K by mid-June. Revenue showed modest gains, peaking at about $63 in early June.
Real Boxing 2 by Vivid Games S.A. had a varied performance, with weekly downloads hitting a low in April but recovering to 20.7K by the end of June. Active users mirrored this trend, with numbers rising from a low in April to over 27K by quarter's end. Revenue remained relatively stable, averaging around $230.
Wrestling Games 2023 from SlayerStudio saw a steady increase in downloads, peaking at 9.3K in early June. The game maintained a strong active user base, averaging around 93K by the end of the quarter.
WWE Mayhem by Reliance Games experienced consistent weekly downloads, with numbers hovering around 5K. Active users showed a slight decline, ending the quarter at approximately 13K. Revenue peaked in early June at $405 but otherwise remained stable.
These insights highlight the diverse performance trends of the top boxing games on Android in Central America during Q2 2025. For more detailed analytics and insights, visit Sensor Tower.